Research Quest

ID U-6248

Category Creative Works

Subcategory Curricula

Brief Summary

Online, problem-based instructional tool that incorporates actual museum objects and research, which supports development of critical thinking skills for middle school students.

Problem Statement

Teachers face increasing demand to incorporate applied learning in lesson plans, but lack resources to provide these experiences.

Technology Description

Research Quest is an instructional tool created by the Natural History Museum of Utah that offers inquiry-based science modules utilizing interactive digital models. It leverages the museum’s research and collections to support development of critical thinking, collaboration, and communication skills.

Students work in groups to analyze evidence and answer questions. Videos from scientists, reference photos, and other instructional material help guide students through the modules. Research Quest provides teacher support materials, such as instructional strategies and lesson objectives, to assist with successful facilitation of the tool.

Stage of Development

Concept

Benefit

  • Improves critical thinking skills by requiring students to evaluate evidence and create informed hypotheses.
  • Provides students exposure to museum research objects, and scientists.

Publications

Butcher, et al. (2017). Using digitized objects to promote critical thinking and engagement in classrooms. Library HiTech News. 34(7). 12-15. doi: 10.1108/LHTN-06-2017-0039.


Butcher, et al.. (2016). Dino Lab: Designing and Developing an Educational Game for Critical Thinking. In R. Zheng (ed.), Handbook of Research on Serious Games for Educational Applications.

Contact Info

Huy Tran
(801) 581-7792
huy.tran@utah.edu

Questions?

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